🩺 FQMedicalSystem
🔑 Key Features
Player Injury System
When players are injured, they fall to the ground rather than dying, allowing others to revive them. Configurable parameters like<downInterval>
determine the time a player remains down before they can no longer be revived.First Aid by Players
If no doctors are available, regular players can revive downed players, enabling continuity in gameplay. Adjust the<playerReviveInterval>
to control how long it takes for non-doctors to revive others.Illegal Doctor Role & Organ Stealing
With the illegal doctor feature, players can steal organs from downed characters using a specified scalpel item ID (<scalpelId>
). This option adds a unique twist for roleplaying scenarios, especially in black-market settings where organ theft is central.Defibrillator Item
The new Defibrillator item (set by<defibrillatorId>
) allows faster revives. Configure<defibrillatorReviveInterval>
for custom revive times and<afterDefibrillatorReviveHealth>
to set the health level of a revived player. You can even restrict usage to specific player groups with<defibrillatorPermission>
.Medical Signs & Dragging System
Mark injured player locations with medical signs using<downSignId>
, and allow other players to drag them to safety with a configurable<dragDistance>
.911 Emergency Call Functionality
Integrate in-game 911 calls (text and UI-based) for a realistic emergency response. Enable Discord webhooks (<discordWebhookActive>
) to notify your community of emergencies, player revives, and other significant events.Doctor Player Count Restriction
Allow players to revive others when the number of online doctors is below a specified minimum, set by<minOnlineDoctorCount>
. This feature ensures that gameplay remains active even when there aren’t enough doctors available, allowing players to step in and support each other when medical help is limited.Revive Rewards
Encourage teamwork by rewarding players for reviving others. The<doctorReviveRewardAmount>
and<playerReviveRewardAmount>
settings control reward values for doctors and players, respectively, while<rewardOnRevive>
toggles rewards on or off.Organ Drop Customization
Adjust the chances of organ drops in the config by specifying<Chance>
values for each organ (e.g., Brain, Eye, Heart, Liver).Experience & Uconomy Compatibility
Enable or disable Uconomy integration with<useUconomy>
.Discord Webhook Integration
Enable webhook notifications with<discordWebhookActive>
and specify a webhook URL with<discordWebhookUrl>
. This allows you to keep players updated on emergency events directly in Discord.
🛠️ Commands
/revive
Admin command to revive a player. Permission: revive./stealorgan
Lets players with the proper permission steal organs from others, fully customizable via<organBody>
and individual organ<Chance>
fields. Permission: stealorgan
For setup assistance or additional questions, feel free to reach out on Discord at SydeFQ#0403.
Configuration File
https://paste.gg/p/anonymous/fb02bbdb912f4ad9a81cb642db5093c2
Workshops
https://steamcommunity.com/sharedfiles/filedetails/?id=2835767588 https://steamcommunity.com/sharedfiles/filedetails/?id=1762418076 https://steamcommunity.com/sharedfiles/filedetails/?id=2037906920
User Reviews
There is a problem with the 911 notification effect. When consecutive notifications are received, the new notification replaces the old one and destroys the previous one.
Thank you for your review. I will handle the problem asap
FQ is BEST
plz whitelist my plugin and ill change the review
:D I did approve the whitelist request. For this cases dont hesitate to DM me on Discord since sometimes I forget to check Imperial tickets