Want players to move slower with heavy armor?
How about jump higher with certain guns?
With Movement Modifier, you can change players' speeds, gravities, jump heights, and stamina costs based on which items are in their inventory or are equipped.
This plugin is Rocket-reloadable, allowing on-the-fly changes to its simple configuration.
Rather than running every frame, this plugin uses events to ensure zero lag caused by this plugin.
The configuration has two main sections:
- Global Modifiers - applied to every one
- Item Modifiers - applied when conditions are met
All movement modifications in the configuration are based on multipliers. Examples:
2as a jump modifier will allow the player to jump twice as high.
0.5as a speed modifier will half the player's speed.
<GlobalMultipliers> <Speed>1</Speed> <Jump>1</Jump> <Gravity>1</Gravity> <StaminaCost>1</StaminaCost> </GlobalMultipliers> <ItemModifiers> <Item ID="Viper" Speed="2" Jump="2" Gravity="2" /> <Item ID="Tracksuit Top" Gravity="0.5" /> <Item ID="Ace" StaminaCost="0" MustBeEquipped="False" /> </ItemModifiers>
Explanation of default config:
- When a player has a Viper equipped, they will run, jump, and fall twice as fast.
- When a player has the Tracksuit Top equipped, they will fall half as fast.
- When a player has an Ace (doesn't need to be equipped), all stamina costs are zero (infinite stamina).
By default, all clothing items, guns, melee weapons, tools, and clouds (umbrellas) must be equipped. This can be overrided by stating
The ID for item modifiers can either be the item name or item ID. If the ID is a number, it will first search for a matching item ID then a name if no item is found.
Questions? Found a bug? Need a plugin?
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I made my swords give speed