Lockpicking a vehicle takes longer time and has chance to fail.
Lockpicking vehicle takes a configurable time.
Process stops when player moves or takes damage.
Shows effect on player that is lockpicking vehicle.
Setting lockpick chance of specific vehicles based on id. (optional)
lockPickTimedefines seconds needed to lockpick a vehicle.
lockPickChance defines chance of successful lockpick of a vehicle.
removeAtFaildefines if StealyWheely should be removed if the attempt at lockpicking has failed.
removeAtSuccessdefines if StealyWheely should be removed when lockpicking has succeeded.
duringLockPickEffectIddefines id of effect on player during lockpicking.
endLockPickEffectIddefines id of effect on player on the end of lockpicking.
effectsRadiusdefines the range of effects visibility.
customChancesdefines optional list of chances of successful lockpick of a vehicle based on vehicle id. (If vehicle not set, using "****lockPickChance")
<customChances> <CustomVehicle> <id>33</id> <chance>30</chance> </CustomVehicle> <CustomVehicle> <id>86</id> <chance>80</chance> </CustomVehicle> </customChances>
Excellent plugin for car theft.
Very useful for a roleplay server, prevents cars from being stolen every minute.asd
Good plugin for RP servers. Makes it harder to steal a car