Lockpicking a vehicle takes longer time and has chance to fail.
Lockpicking vehicle takes a configurable time.
Process stops when player moves or takes damage.
Shows effect on player that is lockpicking vehicle.
Setting lockpick chance of specific vehicles based on id. (optional)
lockPickTime defines seconds needed to lockpick a vehicle.
lockPickChance defines chance of successful lockpick of a vehicle.
removeAtFail defines if StealyWheely should be removed if the attempt at lockpicking has failed.
removeAtSuccess defines if StealyWheely should be removed when lockpicking has succeeded.
duringLockPickEffectId defines id of effect on player during lockpicking.
endLockPickEffectId defines id of effect on player on the end of lockpicking.
effectsRadius defines the range of effects visibility.
customChances defines optional list of chances of successful lockpick of a vehicle based on vehicle id. (If vehicle not set, using "lockPickChance")
<customChances> <CustomVehicle> <id>33</id> <chance>30</chance> </CustomVehicle> <CustomVehicle> <id>86</id> <chance>80</chance> </CustomVehicle> </customChances>
Good plugin for RP servers. Makes it harder to steal a car