Medical System

(*)(*)(*)(*)(*) (58)

Give your medics nicer tasks or use it for pvp. Its your choice!

Features

The Medical System allows your medic to revive dead players.

It works with a custom ui and items wich will create a nice feeling.

The workshop mod can be found here and here.

A video can be found here.

Join the discord to stay informed about updates and planed features.

Configuration

Reviving:

reviveRadius defines the max radius a medic can be away to revive a player.

reviveTimeSec defines how long a medic needs to revive a player.

reviveHealth defines how much health will be added to a player when he got revived.

revivePermission defines the permission a medic needs to revive a person (default: medicalsystem.revive).

fillRadiationAfterRevive defines if the radiation should be refilled after revive.

Defibrillator:

defibrillatorID defines the ID of the defibrillator (default: 9800).

defibrillatorChargeID defines the ID of the charge effect (default: 9801)

defibrillatorZapID defines the ID of the zap effect (default: 9802)

defReviveTimeSec defines how long a medic needs to revive a player with a defibrillator.

defReviveHeath defines how much health will be added to a player when he got revived with a defibrillator.

defRevivePermission defines the permission a medic needs to revive a person with a defibrillator (default: medicalsystem.defrevive).

fillRadiationAfterDefRevive defines if the radiation should be refilled after revive with a defibrillator.

Drag:

dragDownedPermission defines the permission needed to drag downed players (default: medicalsystem.drag).

Medbag:

useMedbag defines if the medbag feature is enabled or not (requires mysql).

medbagID defines the id used for the medbag storage (default: 9805).

medbagPermission defines the permission needed to use the medbag feature (default: medicalsystem.medbag).

medbagSizeX defines the width of the storage.

medbagSizeY defines the height of the storage.

medbagWhitelistedItems is a list of itemIDs that are allowed for the medbag (if the list is empty all items are allowed).

You can define it like this:

<medbagWhitelistedItems>
    <itemID>9800</itemID>
    <itemID>15</itemID>
    <itemID>394</itemID>
    <itemID>95</itemID>
    <itemID>403</itemID>
    <itemID>269</itemID>
  </medbagWhitelistedItems>

Downed:

deathTimeSec defines how long a player can be "dead" before he gets completely killed and can respawn (when committing suicide you can respawn instantly).

deadUIID defines wich ui should be used for the dead player (9770 is with suicide button and 9772 without).

downedMovementSpeed defines how fast a downed player can move (if set to 0 he cant move).

Misc:

explosionInstaKill defines if explosion directly kill a person.

emsCallPermission defines the permission you need to get the message from the /medic command.

notifyKiller defines if the killer and the downed player should be notified when downed / killed.

groupRevive defines if players in the same group can revive.

breakLegsAfterRevive defines if the legs of the downed player will be broken when he gets revived.

killDownedOnLogout defines if a player should be killed when he logs out.

disableCraftingWhileDowned defines if crafting is disabled while downed.

dropItemsWhenDowned defines if all items get dropped when downed.

Pay:

useUconomyPayForRevive defines if the player who revived gets paid with uconomy currency (requires Uconomy).

useExpPayForRevive defines if the player who revived gets paid with exp.

shouldDeadPlayerPay defines if the player who got revived has to pay.

payPerRevive defines how much should be paid when revived.

PvP:

canKillDowned defines if you can kill a downed player.

downedHealth defines the health a downed player has.

downedResistenceSec defines how long a player is resistent from getting finished after hes downed (should be 1 or bigger).

AdvancedZonesSupport:

useAdvancedZonesSupport defines if you want to use the AdvancedZones support.

Other:

blockedPermissionsWhileDowned is a list of permissions wich will be blocked for downed players.

ignoreKillWeaponIDs is a list of IDs wich will directly kill a player.

deathTimeMultiplier can be used to decrease / increase the deathTime based on the part of the body wich got hit.

You can define it like this:

<deathTimeMultiplier>
  <skull>1</skull>
  <spine>1</spine>
  <left_arm>1</left_arm>
  <right_arm>1</right_arm>
  <left_hand>1</left_hand>
  <right_hand>1</right_hand>
  <left_back>1</left_back>
  <right_back>1</right_back>
  <left_front>1</left_front>
  <right_front>1</right_front>
  <left_leg>1</left_leg>
  <right_leg>1</right_leg>
  <left_foot>1</left_foot>
  <right_foot>1</right_foot>
 </deathTimeMultiplier>

Usage

When you got "killed" you can use the command /medic or /112(permission**"medicalsystem.call"** is needed) to call a medic (with the permission specified in the emsCallPermission config field) to their location.

They medics with the revive permissions will be notified and a marker with the location will be added on their map.

A medic or group member (if enabled) can revive a player by using the surrender pose.

A medic can use a defibrillator to revivefaster (can be configured in the config).

A downed player can be draggedby using crouch and surrender.

AdvancedZones:

Add the flag "noDowned" to your zone with

/zone add flag MyZone noDowned

to disable being downed in this zone.

Contact

You want a custom plugin, have questions on the product or report a bug? Feel free to contact me ;)

Discord Server

Game4Freak#9591 on Discord

Game4Freak on Steam

User Reviews

Great but slow suport(*)(*)(*)(*)( ) - Oct 15, 2021

At first i did give it 5 stars but after wating 4 days to get Whitelist i change my mind for the suport... Update: This is day 5 and i still dont have withlist to use it on my server.. Update 2: This is day 6 and i still dont have withlist to use it on my server.. what the hell man please just whitlist me!!


madstudio01
1 out of 1 people found this helpful
Med(*)(*)(*)(*)(*) - Oct 7, 2021

nice one


haneslnd89
0 out of 0 people found this helpful
Good Medical Plugin.(*)(*)(*)(*)(*) - Sep 17, 2021

Its very good with all it has if its broken will take around 3-5days for him to fix it. It would be better if there is more medical equipment it will make it more cooler.


badcat
0 out of 0 people found this helpful
Muy bueno(*)(*)(*)(*)(*) - Aug 25, 2021

sjsjjsjsjs


jorgetoy33
0 out of 0 people found this helpful
Slow or zero support(*)(*)(*)(*)( ) - Aug 11, 2021

Plugin is currently broken and needs update but there is no support, hopefully he'll notice


snsgamingpro
2 out of 2 people found this helpful
Worth Every Cent.(*)(*)(*)(*)(*) - Jul 28, 2021

Title says it all


friendlyalien_
0 out of 0 people found this helpful
Perfect(*)(*)(*)(*)(*) - May 7, 2021

Yaaa, i don't need of support, because this plugins is perfect witheout bugs, with a good price and functions, i recommend'it.


jtinha2000
0 out of 0 people found this helpful
Worth every cent.(*)(*)(*)(*)(*) - Apr 15, 2021

i am using this for my roleplay server and it just makes the experience so much more real. i'd suggest this plugin to anyone looking to spice up their roleplay or PVP server


haze
0 out of 0 people found this helpful
Amazing Plugin - Helped EMS out alot(*)(*)(*)(*)(*) - Feb 25, 2021

Very well made. and easy to use. The medbags make Medic roleplaying very much better


ethandurose
1 out of 1 people found this helpful
Recommended 100%(*)(*)(*)(*)(*) - Feb 16, 2021

no much i can say about this plugin either your server pvp with RP or NOT this plugin is so GOOD


r9c
1 out of 1 people found this helpful

Store: Game4Freak

Price: $15



Supported payment methods
PayPal, Skrill, WebMoney

Supported Platforms
RocketMod

All future updates (bug fixes, new features, etc.) are included in the price.