Advanced BindsThis plugin allows you to bind commands/messages to hotkeys and gestures.
This plugin also provides an expression system to allow for dynamic binds, e.g., a bind to heal the player you are looking at, or teleport to the nearest town/city.
Features:Bind commands and messages to keys/gestures (25 keys and gestures).
Create dynamic binds, using 'dynamic components', which can generate messages/commands when you run them, or modify how they run. (e.g., Heal the player your looking at, send a message to group chat, ect.).
|BindCommand||BindCommand [Key/Gesture] [Message/Command]||Binds a command to the key/message.|
|Unbind||Unbind [Key/Gesture]||Removes any bind associated with that key/gesture|
|UnbindAll||UnbindAll||Removes all keybinds.|
|Binds||Binds (Key/Gesture)||Displays all active keybinds, or checks a key for keybinds.|
PermissionsAll dynamic bind components have individual permissions. This allows you to limit or restrict certain dynamic bind components to different groups. You can disable certain dynamic bind components in the config. Limit chat modes in config. (E.g., Limit messages to group chat, or group and area chat).
|Jump||The jump key.||Spacebar|
|LPunch||Left Punch button.||Mouse 1|
|RPunch||Right Punch button.||Mouse 2|
|Crouch||The crouch key.||Ctrl|
|Prone||The prone key.||Z|
|Sprint||The sprint key.||Shift|
|LeanLeft||The left lean key.||Q|
|LeanRight||The right lean key.||E|
|CodeHotkey1||Misc re-mappable key||,|
|CodeHotkey2||Misc re-mappable key.||.|
|CodeHotkey3||Misc re-mappable key.||/|
|CodeHotkey4||Misc re-mappable key.||;|
|Inventory_Start||Occurs when opening your inventory.|
|Inventory_Stop||Occurs when closing your inventory.|
|Pickup||Occurs when picking up an item.|
|Surrender_Start||Occurs when surrendering.|
|Surrender_Stop||Occurs when you stop surrendering.|
|Point||The point gesture.|
|Wave||The wave gesture.|
|Salute||The salute gesture.|
|Arrest_Start||Occurs when being arrested.|
|Arrest_Stop||Occurs when being freed.|
|Rest_Start||Occurs when entering the rest gesture.|
|Rest-Stop||Occurs when exiting the rest gesture.|
|Facepalm||The facepalm gesture.|
Dynamic Bind ComponentsFormats:
- %~Component %
- %~Component . Parameter %
- %~Component . Parameter : Range %
||Provides info about the player who ran the keybind. I.E., you.|
||Provides info about the player you are looking at.|
||Provides info on the closest location node to you.|
|Bearing||B||*N/A*||Provides your current bearing, as shown on a compass.|
||Changes the chat mode for a message.|
||Provides info on the key/gesture that triggered the keybind.|
More dynamic components will be added throughout this plugin's life cycle.
|AdvancedBinds.Component.All||Provides access to all dynamic keybind components for keybinds.|
|AdvancedBinds.Component.Component||The name of the component.||Provides access to the dynamic component in binds.|
|AdvancedBinds.ChatMode.ChatMode||Global, Local, or Group||Provides permission to use the specified chat mode. At least one chat mode must be permitted.|
/BindCommand LPunch /BoomRuns /boom when you press left click. This is not tied to your punch, this can be activated mid-punch, and when holding an item
/BindCommand Wave Hello there!Says "Hello there!" in chat when you wave.
BindCommand Wave Hello, %~P%!Says "Hello, PlayerName!" in chat, where PlayerName is the name of the player you are looking at.
/BindCommand Salute /Freeze %~P.ID%Toggles freeze on the player you are looking at. Here, the command is formatted as /Freeze [Player ID] This is activated when you use the salute gesture.
/BindCommand CodeHotKey1 /DutyToggles duty when the CodeHotkey1 button is pressed. This key defaults to comma, and can be re-mapped in Unturnd's controls.
BindCommand Point %~ChatMode.Group% Player spotted, bearing %~B% degrees, near %~Node.Name%.This bind will send "Player spotted, bearing (degrees) degrees, near (Location Name)" to group chat. This might look like "Player spotted, bearing 126 degrees, near Seattle" once formatted.
/BindCommand LPunch /kill %~P.ID:10%This bind will kill the player you punch at, given they are within 10m of you. With the Player component, if no player is found, the bind will fail.
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